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Spring 2026

 

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English Literature (ENG)
118 Prince Lucien Campbell, 541-346-3911
English
College of Arts & Sciences
Course Data
  ENG 510   Top Blk FLR & Game Nar 4.00 cr.
Selected topics offered each year. Repeatable nine times.
Grading Options: Optional; see degree guide or catalog for degree requirements
Instructor: Jones SE-mail
Course Materials
 
  CRN Avail Max Time Day Location Instructor Notes
  36300 0 5 1600-1850 r See DuckWeb Jones S  

Final Exam:

1230-1430 t 6/09 See DuckWeb
Academic Deadlines
Deadline     Last day to:
March 29:   Process a complete drop (100% refund, no W recorded)
April 4:   Drop this course (100% refund, no W recorded; after this date, W's are recorded)
April 4:   Process a complete drop (90% refund, no W recorded; after this date, W's are recorded)
April 5:   Process a complete withdrawal (90% refund, W recorded)
April 5:   Withdraw from this course (100% refund, W recorded)
April 6:   Add this course
April 6:   Last day to change to or from audit
April 12:   Process a complete withdrawal (75% refund, W recorded)
April 12:   Withdraw from this course (75% refund, W recorded)
April 19:   Process a complete withdrawal (50% refund, W recorded)
April 19:   Withdraw from this course (50% refund, W recorded)
April 26:   Process a complete withdrawal (25% refund, W recorded)
April 26:   Withdraw from this course (25% refund, W recorded)
May 17:   Withdraw from this course (0% refund, W recorded)
Caution For information on last day to Change Grade Option or Change Variable credit: Dates & Deadlines calendar

You can't drop your last class using the "Add/Drop" menu in DuckWeb. Go to the “Completely Withdraw from Term/University” link to begin the complete withdrawal process. If you need assistance with a complete drop or a complete withdrawal, connect with an Academic Advisor. If you are attempting to completely withdraw after business hours, and have difficulty, please contact the an Academic Advisor the next business day.

Expanded Course Description
This course examines video games and gaming culture as situated writing practices. This is an introduction to the field of game studies, and to games as narrative and cultural media. Through the exploration of different video gaming modalities students will explore how digital rhetoric extends into the virtual world. We will look at the stories games tell, the way their narrative elements or plot devices intersect with the culture around the games and gaming itself, and how all these things come together to affect game design, meaning, and play. We will discuss things like literature, African American Folklore, narrative theory, and more, in order to explore and critique analog and digital games.
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Release: 8.11